The 5D's crew knows that Team Taiyo only has low- Level Normal Monsters in their Decks, and they wonder if they'll just keep using the same strategy the whole time. Jack takes his next move, drawing " Shockwave".
Jack doesn't get how such a strategy is supposed to help them, but when he sees how focused Jinbei is, he wonders if there's more to it than this. The fans are enraged that Team Taiyo can't do better than this. Combined with the " Scrum Force" trap that Yoshizo left behind, Jack is once again faced with a defense that his dragon can't beat. But to his frustration, Jinbei's first move is to summon another "Hand-Holding Genie", which instantly becomes stronger than Jack's " Red Dragon Archfiend". Indeed, Jack muses that Yoshizo wasted a lot of time with that defensive strategy, and he declares that he'll take Jinbei down in one shot. The 5D's pit celebrates, saying Jack just has to keep up the pace. He passes their beliefs to their next wheeler, Jinbei, who races out to meet Jack for the next lap. Taro reassures him that this is how they're supposed to fight. However, Jack is ready for it this time, and he uses " Crimson Fire" to reflect double that amount of damage back, defeating Yoshizo with ease.ĭejected, Yoshizo returns to the team's pit, sorry he couldn't hold on longer. Without his main defense, Yoshizo is more frazzled than ever, but he continues his team's strategy of using the burn effect of " Speed World 2" to at least deal some damage to Jack. Jack has just destroyed Yoshizo's " Hand-Holding Genie", which had the pesky effects of blocking Yoshizo's other Defense Position monsters from being attacked and gaining DEF equal to theirs.